TOURNAMENT
RULES
(Additional Tournament Rules Appear
In The Official USCF Rule Book, 6th Edition)
1. To find
out where you are supposed to play, look at the yellow pairing sheets. The number at the FAR LEFT-HAND side is the
number of the board where you play (DON’T CONFUSE THIS WITH THE NUMBER NEXT TO
YOUR NAME—THIS IS YOUR PLAYER NUMBER ON THE TOURNAMENT WALLCHART, NOT YOUR
BOARD NUMBER). Go to your board and MAKE
SURE you are playing the right person, and make sure you know who is playing
White and Black. You may not start your
opponent’s clock without first setting up a board and pieces. AS SOON AS YOUR
GAME IS OVER, both players should go to the results table and report your
result (the Varsity sections may have the sheets posted on the display boards). Write a “1” to the left of the name of the
person who won and a “0” by the person’s name who lost, or “1/2” by each name
for a draw. BOTH PLAYERS ARE RESPONSBILE FOR DOING THIS. Players who do not
report the results of their game may find themselves not paired for the next
round, and may also cause their whole team to lose tiebreak points.
2. IF YOUR OPPONENT HAS NOT SHOWN UP AFTER 30
MINUTES (or after 60 minutes in the Varsity Sections), write “1F” to the left
of your name and “0F” to the left of your opponent’s name. ONLY WRITE “F”
(forfeit) IF YOUR OPPONENT DOES NOT SHOW UP AT ALL.
DO NOT CHANGE ANYTHING WRITTEN ON THE YELLOW
SHEET WITHOUT TD’S PERMISSION!
3. Each
player has 30 minutes for the entire game plus a 5-second delay each move (only
the Varsity Sections play Game/60 minutes with 10-second delay). Non-delay clocks should also be set to
Game/30 (or Game/60 in the Varsity Sections). Players are responsible for
supplying their own clocks. If you don’t have a clock, ask if you can borrow
one from another player or start without one. Later, when other games finish, you
can ask to borrow one of their clocks, and then subtract half of the elapsed
time from each player’s clock. Time delay clocks are now standard equipment and
preferred over non-delay clocks. Black has the choice of equipment if he has
standard equipment. If not, the Director may rule which equipment is more
standard. If Black is late and White has already set up, then White obtains
this choice. However, if the opponent is not using a time delay clock, then either
player may substitute his own delay clock for the opponent’s non-delay clock,
if the player has not yet made a move. A player who is late who wishes to do
this must also absorb any elapsed time on his own clock. Clocks with incorrect
delay settings may be corrected by TD, but after Black’s 10th move a game using
a clock set without a delay or with an incorrect delay will continue unless
corrected by the TD.
4. A
player can claim a win on time when his opponent’s flag falls. The clock should
not beep or halt (the penalty for incorrectly set clocks is at TD’s discretion)
and your own flag must still be up. To claim a win on time if your opponent
does not concede, pause the clock to get the Tournament Director. DO NOT DESTROY THE POSITION WITHOUT CHECKING
WITH THE TOURNAMENT DIRECTOR— you may
destroy your claim as well! You must
also have enough pieces left on the board to be able to force checkmate (mating
material) to claim a win on time. You
cannot win on time with a lone King, a lone Bishop, a lone Knight or two lone
Knights, with no Pawns.
5.
If a player makes an illegal move and presses his clock, two minutes are added
to his opponent’s clock, if the opponent has not already determined another
move. The player must also move the
piece that he originally touched, if possible.
If an illegal move was made, the position may be put back to what it was
before the illegal move, providing that it can be shown that less than ten
moves have been made since the illegal move occurred. Exception:
if it’s pointed out during the game that any pieces were not on their correct
squares at the start, those pieces may be placed on their correct starting squares,
if none of those pieces has already moved. A player is supposed to use the same
hand to move the pieces and press the clock, EXCEPT two hands may be used when capturing, castling or promoting
a Pawn.
- OVER -
6. Both players are supposed to write down the
moves for each player, move by move, until either player has less than five
minutes left on his clock. Inexperienced
players may be excused from scorekeeping, but a player who is not writing down
the moves loses 5 minutes off his clock at the start of the game in the
Non-Varsity sections (10 minutes off in
the Varsity Sections) IF his opponent is keeping score. Exception:
If either player is in 1st grade or below, scorekeeping is not required with no
penalty. All claims of opponents not keeping score must be made before the game
ends and before either player has less than five minutes remaining.
7. If a
player has under two minutes and with NO time delay, he
may stop the clocks on his turn to
move to get the Tournament Director, and claim a draw by “insufficient losing
chances,” which is also an offer of a
draw. If the player has no reasonable chances to lose the position on the
board, the Director may declare the game a draw. If it can be shown that the
opponent does have reasonable chances to win, the game continues, and the
player will lose up to one minute on his clock, possibly causing an immediate
loss by time forfeit, for making an invalid draw claim. In close calls, the
Director may rule no time penalty, and transfer the game to a time delay clock,
with the player making the claim continuing with half his remaining time deducted. Note:
a position with insufficient losing chances is much more than a “book draw.” The USCF standard is that the
position must be so clear that a Class C player would reasonably be expected to
hold a Master to at least a draw, if both players had ample time. Some examples of valid claims of insufficient
losing chances are Queen & King vs. the same or King & Rook vs. the
same (unless a forced win can be shown), King & Pawn vs. King, if he
defender has the Opposition, King & Bishop vs. King & Bishop of
opposite color (with Pawns blockaded), etc. However, most positions, such as
King, Rook & three Pawns vs. the same, even though they may be drawn with
correct play, would probably not be so clear as to offer “insufficient losing
chances.” Once your flag falls, it is
too late to claim “insufficient losing chances.”
8. To
claim a draw if the EXACT same position is about to happen for the third time,
by the Fifty Move Rule, etc., it may be necessary to have evidence (an
impartial witness or a score sheet). If you have stopped keeping score, you may
resume scorekeeping to make a future claim. DRAW CLAIMS
ARE ALSO DRAW OFFERS, AND MUST BE MADE WHILE THE PLAYER MAKING THE CLAIM IS
ON MOVE, BEFORE HIS FLAG FALLS.
9. TO MAKE A CLAIM OF ANY KIND, or in the event of
a problem, either player may stop the clocks and get the Tournament Director.
If you don’t stop the clocks while waiting for a Director, you will lose time.
10. If your
opponent does something incorrect during the game,
BE SURE to tell the Tournament Director right away! It’s often too late to complain about
something the opponent did after the game ends.
11. If both players are due to play the same
color, the players are assigned the color opposite to the color they had in the
most recent round in which their colors differed. For players with identical
color histories, the player with more points gets the color he is due. If both have the same score, the higher-rated
player gets his due color (except assigning the same color for three
consecutive games is avoided). Players from the same school will not be paired
against each other if it’s possible to make other legal pairings. It may be
necessary to pair players with low scores with players who have different
scores, in order to avoid pairing players from the same school together. Score
has priority over color in determining pairings, and color totals
(equalization) has priority over color alternation.
12. Chess
is a game between two (2) players. If teammates or coaches interfere in the
games, the entire team may be penalized!
13. CHESS IS SUPPOSED TO BE FUN! It’s not the end of the world if
you lose a game. EVERYBODY loses games!
It’s more important to get experience playing in tournaments and in exercising
your mind than it is to worry about losing a game. If you should lose, play
over your game and see where you could have improved (use your score sheet) and
try harder next time!